Radio Dramas

What is a Radio Drama?

A Radio Drama is a broadcast on the radio, and is produced on Audio Media such as tape/ CD. You cant see it, only listen to it as the drama depends on the dialogue, music and sound effects. This is because it helps the listeners to imagine the story and characters in it.

On Radio 4 they have many programs and a few extended versions , it is filled with Comedy, Thriller and Science Fiction.

Make a profile of a Radio Drama:

How to become a Successful Artist Radio 1 sounds:

Year: 12th January 2020

Genre: Music

Audience: young people

Type of Podcast: Non Fiction

People Fixing the World:

Genre: Environment

Audience: Everyone

Type of Podcast: Non Fiction

Year: 14th January 2020

Codes & Conventions of Podcast Production

How familiar are you with Podcasts?

I’ve heard of them, but i’ve never actually listened to them before, but after listening to some for this project they sound okay and speak on a lot of topics that i like to hear about.

What do you enjoy about the Podcasts mentioned?

how they speak, and the topics they speak about, if its like everyday life advice or advice for like teenagers and adults i find that helpful and interesting to hear about. and to see what information i can take on board to help myself feel better.

What were the subjects?

  • helping the environment with climate change
  • to do with the music industry and how to be successful in that industry
  • mental health
  • advice/ tips for when you get older

What Elements of the Podcasts do you remember: The Interviews, Conversation, Music,Sound, Effects etc?

Technical Elements:

A Speech:

  • The manner in which words are spoken
  • Enunciation,Pitch,Accent,Timbre,Clarity etc
  • Prevent Popping, Fillers(erm,huh) cussing, being close to the mic
  • Usually formal language(audience)
  • Voice track should be equalise post

Music:

  • Highly important
  • Sets the Mood,Tone, and Setting of a Scene
  • Consider the audience
  • To not be louder than the speech ( background music) unless solo

Sound:

  • Ambience sounds
  • Special sound effects (SFX)
  • 3D Perspective( surround system like we are there)
  • Aural sign posting ( setting the scene: noise,sounds & voices)

Silence:

  • Dramatic effect
  • Accentuate a moment
  • Endings of a scene/sections
  • Breaks of a dialogue
  • Gives breathing break
  • Prevents from switching off
  • Thinking moment

Narrative(Storytelling)

  • Linear– Chronological evolution of events
  • Non-Linear– Builds up argument without timeline
  • Single Stranded– 1 individual presents/analyses themes and can have temporary guests
  • Multi-Stranded– 2 and more presenters discuss theme

Narration (Types)

  • First person– Protagonist tells story, not objective but reflective
  • Second person– Character speaks directly to the audience breaking the fourth wall
  • Third person– Omnipotent narrator tells story

Sound Design:

  • Audio logo- Ident/Aural mixed used its own to identify a product/service
  • Intro-Musical welcome/Initial credits
  • Outro- Musical farewell (shorter) the end
  • Jingle/Bumper- Slogan/ Vocal line set to an engaging melody
  • Foley- Incidental/Natural sounds to create ambiance
  • Instrumental-Music track without vocals
  • Loop-Music track being seamlessly repeated infinitely

Points Of View (POV):

  • Monologue-Individual presents own views/Thoughts of a theme
  • Interview- 1:1 Semi structured questions to understand the theme
  • Vox Populi(Vox Pop)- Structured a few questions asked to different people (thoughts and behavior)
  • Pane- A group of people discuss the theme
  • Debate- Discussion with opposing sides moderated by neutral person

Microphones:

Your microphone should be pointing at the source of the sound.

Noise:

Try to record your sounds with little to no background noise, as any processing done to these clips will effect the background noise too.

Timeout:

Control your own breathing, if you need a break indicate the operator, simply give a few seconds after the sound has been recorded.

Sound Production

Sound Department:

  • Sound Person
  • Offset Monitoring and Sound Operating and some of the editing

Boom Operator: body mics is capturing the actors voice

Location Sound Operator : recording ambience sound

Wild Sound: a wild sound is a soundtrack recorded other than synchronised with a photo and having sound effects or random dialogue

Room Tone: room tone is when there’s barely audible noises that make up a background sense of quiet

Sound Effect(SFX): sounds other than speech or music that adds excitement and realism

OP: Operator

Utility Sound Technician:

  • Equipment Maintenance
  • Mic Placement
  • Cable Management
  • Keeping people quiet
  • Operating the Boom

Microphones:

there’s a windscreen

Dead Cat

Image result for dead cat microphone"

Dead Kittens

Image result for dead kittens microphone"

Microphone Patterns:

Image result for microphone patterns

Have to change mics from scenes and on set only want to hear between 2 people.

The purpose of having good sound is to make the audience feel like they are there, create realistic environments where the story happens. It helps the message in product to be well understood and finally keep the audience engaged and entertained.

Post Production: Before editing anything is sync the sound with the footage during production, must use a clapper board.

To help keep track of media, the scene, shot and take number written on the slate for the camera to see and are called out for the microphone to hear. Make the audio levels spike.

Time Code Sync: Sync is a Gen lock is a beat that calls out when a field occurs, a time code indexes each frame so that it can be identified.

Dialogue Editors: They are a sound editor who synchronises, assembles and edits all the dialogue in a film/television production. They will use the production tracks that the sound was recorded on set. And to repeat the sound to make sure its good.

Sound Designers/Foley Artists

The sound designers create a space that seems real as if you are there, the sound designers will give you a mood or audience. It is very detailed but yet don’t realise, want to make something appealing. Music is the last thing before putting into post production.

ADR: Automated Dialogue Replacement Is the audio originally recorded is not good so retaking a part of the audio.

Equipment:

Types of Microphone:

  • Lavaliere

Uses: In interviews, because they focus on the voice of the speaker and limit the ambient sound. Also be used for short films due to the clear vocals/ chest that are needed. With this type of microphone we need to be careful with the surrounding areas where it rests; this can be anatomical or costume based. Items around the neck and on the chest may interfere with the sound being picked up by the Lavaliere.

Image result for types of microphones lavalier
clips onto the body/neck
  • Zoom H1

Interviews, 2 people talk at the same time,and is a sound/ voice recorder that allows us to capture sound/audio from a conversation/interview. This device is helpful in podcasts and Foley sound. If you see the mesh of the microphone= doing it correctly. It has to be facing a little bit downwards and is handheld. Cables and devices to be hidden from the camera so its the responsibility for the crew, specially in short films. The cable must be hidden under the clothes but get them to do it themselves or ask for their consent. Works with common headphones and microphones. 3.5 Jack:

Image result for 3.5 jack
mini jack

Mini Jack may have 1/2/3 lines for audio. 1= mono, 2= stereo, 3=digital

Image result for zoom h1
  • Zoom H4

The Zoom H4 is more than twice than, as expensive as the Zoom H1. Hold with the fingertips.

Image result for zoom h4
Related image
XLR connection cable
  • Shotgun Microphone XLR:
Image result for shotgun microphone XLR
  • Jack Connection:
Image result for jack connection

Things we recorded from the team:

  • Radiator
  • Crisp packet
  • Security beep thing off door
  • A jacket zip
  • The door opening
  • Printer draw opening and closing
  • A chair scraping
  • Nails on the table
  • The vent
  • The lift door

My Music Playlist

Why do I like these songs?

I like these songs as they are quite relatable and the lyrics to the songs. I also like how the beat goes in the song to which I can like freestyle dance to me without people judging me when i’m alone at home listening to them. And its also good to support smaller artists as well as the big music artists but I have a random taste of songs that I listen to, some are happy and some are sad depending on how I feel on the day.

  1. Bad Kind of Butterflies- Camila Cabello

2. July- Noah Cyrus

3. Ophelia- The Lumineers

4. 3 Nights – Dominic Fike

5. Roxanne – Arizona Zervas

6. The Less I Know – Tame Impala

7. Pumped up Kicks- Foster the People

8. Riptide- Vance Joy

9. Prom Dress- Mxmtoon

10. Pump it Up – Endor

Podcast

What is a Podcast?

A Podcast is a audio file that is fully contextable and anyone can listen to it at anytime. A Podcast is an on demand audio content series, you can listen to it wherever at anytime and how you want to listen to a Podcast. As podcasts can be downloaded on apps, websites or speakers.

Genres of Podcasts:

  • History
  • Educational
  • Environmental/Science
  • Pop Culture
  • Advice and Self help
  • News and Politics
  • Interview casts

Podcast Ideas:

  • Radio theatre/ Drama- can be a group of people
  • Fiction/Non-Fiction
  • Factual

Foley Sound Research

What is Foley Sound?

Foley sound was discovered in 1926 for the Warner Bros film: Don Juan. This film was originally a silent film but had some sort of music added to it in the post production. As sound got added to films the sound effects department had appeared to add this music to their soundtracks.

The name Foley became the actual name in the 1960s, people called it the Foley because of the man Jack Foley who ran the department for over 45 years in universal studios.

Foley sound is  is the reproduction of everyday sound effects that are added to films, videos, and other media in post-production to enhance audio quality. These reproduced sounds, named after sound-effects artist Jack Foley, can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass.

Foley sound is broken down into 2 categories : footsteps & props. They are usually custom created for each film so they sound more natural. When an object in the film looks like a piece of metal its more likely to be wood, so as someone hits on the wooden door, they get sounds of metal and add it to the soundtrack to create the illusion.

What’s a Foley stage?

A Foley stage is a specially designed studio with a place that is unique to the world of sound recording for its props. Surfaces also called pits give Foley artists the ability to walk/run/skip on mud/concrete/gravel/wood. Over the years Foley artists have come to realise that mounting the surfaces on the floor is the only way to create a proper natural sound. There are also water pits which are filled with water but also for the water to spill,so it sounds like a river with the water splashing onto tiles.

Who is Jack Foley?

Jack Foley was born in New York in somewhere called Yorkville in 1881, he died on November 9th 1967. Jack Foley was the developer of many sound effect techniques used in his film making. He was credited for making unique methods on creating sound effects live and in time with the pictures during films post production.

Here is a photo of Jack Foley:

Image result for facts about jack foley

Here’s a video example on Foley Sound:

Films he worked on:

  • The Phantom of the Opera
  • Dracula
  • Spartacus

Objects that make sounds for other noises:

  • Cracking= Crunching fresh celery
  • Tyres= Hot water bottle
  • UFO= Fibreboard
  • Crunching Snow= Box of Cornstarch
  • Walking Through dried grass
  • A Chugging train= Box of Pasta
  • Loading a revolver= Vice Grips
  • Wings Flapping=Gloves
  • Walking Robot= Bike Pump
  • Breaking glass= Metal chimes and bottle
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